To unlock the Large Animal Shed in Doloc Town, repair Treaty Port, bring in the Skychild contact and complete the faction trade Industrial Aid — Steel Bones. The blueprint is then reported through Gerald. Current community data lists a 13×9 exterior, 22×12 interior and capacity of 36, but those figures still need a direct version 1.0 building-preview confirmation.

Complete the Treaty Port prerequisites

The larger shed is not documented as an opening ranch purchase. Its route begins with repairing Treaty Port and progressing the contact needed for the Skychild faction. If Gerald does not offer the blueprint, check that broader progression first.

The official ranching update confirms that animal systems, buildings and processing were added as a connected expansion. It does not publish the detailed Large Animal Shed unlock in the supplied note. The specific route therefore remains source-backed community data.

Complete Industrial Aid — Steel Bones

The recorded faction trade is named Industrial Aid — Steel Bones. Current community data lists Rubber ×20, Glass ×20, Electric Wire ×30 and Metal Frame ×10. These quantities should be checked in the live 1.0 trade screen before resources are spent.

Do not treat an Early Animal Shed quest shown in gameplay footage as proof that the Large Shed is unlocked. The video provides ranching context, not the later blueprint condition. The faction trade is the supported missing step.

Get the blueprint through Gerald

After the faction requirement, the blueprint is reported as available through Gerald for purchase or construction. The source pack does not establish a current price beyond the listed exchange materials. Any additional cost shown in the building preview remains to be confirmed.

Open the blueprint interface before clearing a permanent area. That screen should be used to verify footprint, entrance orientation and placement restrictions. A current screenshot is stronger than a copied community diagram.

Reported exterior and interior dimensions

The recent community entry lists a 13×9 exterior footprint and a 22×12 interior. It also lists capacity 36. These numbers are specific enough to plan around, but they have not yet been reproduced in an original 1.0 building preview.

Mark out the 13×9 area with temporary objects before committing nearby paths or crops. Once built, use the 22×12 interior as the test grid for feeding, collection and storage. If the current preview differs, the game UI overrides these reported figures.

Do not confuse capacity with an efficient layout

A reported capacity of 36 describes the building limit, not the best daily herd size. Feeding, movement and collection can become inefficient before the maximum is reached. The source pack contains no timed 1.0 comparison at full capacity.

Increase animal count only after the walking and processing route works. Record maintenance time before and after each expansion. That evidence belongs on the ranching-layout page rather than being invented from the capacity number.

Sources and evidence status

The unlock, dimensions, capacity and trade materials come from a recently maintained community Large Animal Shed entry, cross-checked against the official ranching update and current-oriented building notes. The hundred-day video confirms early ranching context at 07:01-07:51 but not the large blueprint. Research was checked on August 11, 2026.

All detailed numbers remain source-backed rather than game-verified. The next evidence pass needs original captures of the faction trade, Gerald's blueprint and both placement grids. No extra cost or timing value is added.